Memphis In 2023 Worldcon Bid Has Folded

Memphis in 2023
Kate Secor and Cliff Dunn, chairs of the Memphis In 2023 Worldcon bid, have announced that the bid is being withdrawn from consideration. In an e-mail to their supporters, and in posts on their website, Facebook, and Twitter accounts, they posted the following statement.

Thank You for Your Support Over the Last 2 Years

It is with great sadness that we let you know that the Memphis in 2023 bid has folded. The challenges and uncertainties surrounding the pandemic have severely hampered our ability to run the campaign we had been hoping to so it has led us to fold this bid. We thank you so much for all of your support and appreciate that you believed in us. Those of you who are still due t-shirts, we will be mailing those out to you soon.

When the site selection ballot is released by DisCon III, you will see a WITHDRAWN watermark over our listing on the ballot – that is what DC III has told us they will be doing. We are going to throw a thank you party at DisCon III and invite you to come by and let us toast you and your support. We look forward to seeing so many of you that we sadly haven’t seen in so long.

Our very best,
Kate Secor and Cliff Dunn

The remaining Worldcon bids for 2023 are for Chengdu, China, and Winnipeg, Manitoba, Canada.

Looking Ahead to 2023 Site Selection

Three groups are bidding to host the 2023 con — Chengdu, China, Memphis, USA, and Winnipeg, Canada – and DisCon III’s Newsletter Issue 2 distributed in early September noted the Advance Supporting Membership rate will be announced no later than when the Site Selection Ballot is released to the public. File 770 inquired when that will happen.

Site Selection Administrator Tim Szczesuil says, “The Tech Division is developing the online payment system for the Site Selection Voting Fee. We hope to have it available shortly. As soon as the payment process is complete we’ll release the Site Selection ballot.”

ConFusion 2021 Eastercon Report

By Jo Van Ekeren:

This past weekend, ConFusion 2021 (Eastercon) was held as a virtual convention. Guests of Honour were author Dan Abnett, author and editor Nik Vincent-Abnett, and fan Dave Lally. The online environment was primarily in an application called Gather Town, with some aspects of the con also available through the ConFusion 2021 website.

I had volunteered to staff a Virtual Fan Table for the Memphis in 2023 Worldcon bid at ConFusion 2021. Prior to the con, the Dealers Room head Melissa Taylor gave me a demo of the Gather Town environment so I’d have an idea what to expect. Melissa was really responsive to my requests for customisation to the fan table setup, which I greatly appreciated. The Memphis Fan Table area had a link to the website at a little kiosk on either side, a pop-up of the Memphis Q&A PDF (in the vending machine), and a whiteboard where people could write questions or messages (“back in 1/2 hour”, etc.). [N.B.: I wasn’t planning on writing this report until someone (ahem!) twisted my arm, and I didn’t think to take screenshots of the various rooms, so some of the images below are mockups.]

Confusion 2021 Eastercon Member Badge, with the ConFusion logo, member name, and member number

Right before the con, I received an e-mail with a virtual con badge, which was cool, even though I didn’t do anything with it. Members had the option of printing their badge off and wearing it, putting it in their virtual background, and/or posting it on social media.

Before dropping you into the environment, Gather Town required you to select an avatar from a variety of avatar choices and attire choices (some of the “attire” choices were wheelchairs, which was great). You also had the ability to add a line of text to your Profile with pronouns and/or bio info. After selecting their avatar, each person appeared in their current location in Gather Town with a small version of their avatar labeled with their badge name and membership number.

I was able to be present for around 6 hours each day Fri-Sat-Sun-Mon (since I live Down Under, the UK was 12 hours off from me, which made a pretty skewed schedule for me, but the fact that we have a 4-day Easter holiday weekend down here really helped). I spoke with people who stopped by the table in the Dealers Room, but I also took the opportunity on several occasions to go out and explore the VR environment and chat with other members I encountered. I had nice conversations with Leife Shallcross who was “next door” with the Australia in 2025 bid, and with David Stokes from Guardbridge Books on my other side.

I don’t know what the con’s membership total was (my membership, bought right before the convention, was number 438), but there was a small “people online” counter down in the corner on the Gather Town screen, and the highest number I noticed was 169 – which may or may not be close to the actual max usage of that environment during the convention.

There was a user profile bar at the bottom of the screen, which you could click on to toggle your green/red Status, change your text line, access a map to the entire Gather Town layout, change your video and audio hardware settings, and add an emoji to your profile. Unfortunately, though I tried it periodically, I could never get the map to load; the “loading” indicator just sat there, grinding. However, the designer, Alex Storer, posted a copy of the “spaceship” map on Facebook, and it’s really a clever design.

I liked the Gather Town virtual-reality environment much better than that of some other virtual conventions I’ve attended in the past year. It was simpler, very much like walking around at a real con inside a video game. There were potted trees and plants and chairs and couches. There was a large “Hangar” room where the Registration and Information Desk was located, with a bunch of shuttle-sized space vehicles parked in it. There were Easter Eggs like a fountain in the Arboretum having an unmarked entrance at one specific point which led to an observation deck.

There was an “invisible maze” accessed via an unmarked doorway (which I messed with for a bit, but I could not figure out how to get through it without being continually kicked back to the start). They did a Scavenger Hunt in the Dealers Hall which involved having to visit each dealer’s area and get a single pop-up word which you had to collect to form sentences and win a prize. There was a Gaming room which had a bunch of little stations where you could play video games, but I tried one and it appeared that the functionality was poor because it made an already resource-intensive application even more resource-intensive.

There was a virtual Art Show, which was viewable either through Gather Town, or through the browser from their website in an app called “Kunstmatrix”. I thought this was really well done. It’s available to the public for a couple more days, and you should go see it!

There was a nice variety on the Programme Schedule, with panels, readings, kaffeeklatsches, virtual author “signing” sessions, and presentations by various Dealers. Programming ranged across the gamut of science fiction, fantasy, and horror, for both printed and visual media – with even some cuisine-related events!

SMOFcon 2021 (SMOFcon Europe in Lisboa) presented a panel on “Managing the Crisis”, with Elizabeth McCarty, Marguerite Smith, and Matt Calvert, moderated by Vincent Docherty. The speakers talked about how to manage con-related crises in an age of instantaneous, fast-moving social media, and discussed some real-life examples. This was a really useful panel, and I hope that it can be put up on YouTube, or otherwise made available to conrunners outside of this convention. (Elizabeth McCarty and Colin Harris have authored a great resource document entitled “Social Media Response Guide“, which is publicly available to conrunners and other interested parties.)

When you got close to someone in Gather Town, a little video window for them would pop open at the top of your screen, and you could see and talk to each other (your own video screen was on the lower right side). If that person’s video was turned off, you could click a “Ring” button on their little video window, and it would ring like a telephone on their side so they knew you wanted to talk. You could set the video screen of the person with whom you were speaking to full-screen mode and see a larger image of them during your conversation.

People walking by too closely, or walking up to you, would cause their little video window to pop up and they could jump in on your conversation, but there were also private spaces you could go into and talk, where random passersby wouldn’t trigger interruptions. You also had the ability to turn your green Status light to red to indicate that you were not around or were doing something privately; this also tightened your proximity bubble and prevented interruptions from random passersby.

ConFusion 2021 Gather Town Chat Bar, where the message log can be read, and messages can be sent

ConFusion 2021 Gather Town Member List of all members currently online, ability to search for a member, follow a member, or message a member

There was a left-side menu which included a pop-up list of all attendees, showing their green/red Status and their text (pronouns, bio, etc.). You could do a search by Badge Name to find a specific attendee, or browse the whole list. You could click on an attendee’s name and Message them, or Follow them (which would “physically” take you to wherever their avatar was located). The system also included a “Block” function which you could use if there was someone you didn’t want to be able to see you or talk to you; it made you invisible to the blocked person.

There was also a popup menu item for a Discord-type Chat message feed, which included all messages to Everyone, People Nearby (if they were in the same room as you), and your exchanges with individual members. But you had to scroll back through it to read messages; there was no Search or Filter function by keyword or member.

Now for an in-depth discussion of the drawbacks:

1) Gather Town required a desktop device; you could use it in a browser or in the desktop app, but there was no functionality for mobile devices.

2) Gather Town was a resource hog and I had to pretty much shut everything down on my computer to keep it from periodically losing connection and having to reconnect (and even that didn’t always prevent glitching). I actually have a pretty powerful desktop device; I suspect people with basic laptops and desktop devices would have had a really poor experience. I’m guessing that the Gather Town developers and testers all have hardcore gaming tech hardware setups; I don’t think Gather Town will ever make it as a successful virtual venue unless they can resolve these high CPU usage problems.

3) The environment was laid out like a real convention space, which meant you had to use your left/right and up/down arrow buttons to travel through long empty hallways to get somewhere. (When I refer to “travel” in this summary, I mean holding down the arrow keys and navigating around obstacles.) This seemed like the result of an inability to re-imagine a virtual con as anything other than being the same layout as a physical con. Getting from one place to another could often take at least minute or two of using your keyboard to navigate to get there (and that was assuming you had a good idea of the route to take to get where you wanted to go). I think it would have been an especially difficult adjustment for people who have never played video games.

4) The interface needed the ability to click a specific room on a list of rooms and immediately be taken there. There were teleportals in the larger areas which would take you to a central teleporter hall with all of the main area teleportals labeled, so there was a bit of a shortcut by that method. But a way to instantly get from one Programming Panel to the next was sorely needed. And a setup where new entrants were deposited into the central registration area hub, with many labeled doors each leading immediately to different sections and not requiring travel time and extensive keyboard manipulation, would have been much better (and would have still permitted the ability to have “fun” exploration rooms like the Arboretum and the Gaming Room).

5) I went to a reading early on in one of the programming rooms. There were a dozen or so attendees, and it was set up so that video windows showed only for the person/people up front. You could also “attend” sessions outside of Gather Town by going to a section of their website and clicking on the video feed you wanted to see. But a lot of people reported having so many issues trying to attend panels in Gather Town that they just chose instead to access the video streams via the website. However, there were lots of problems with that, too, with things getting started very late, or the streaming not working during the actual panel, and the panels were only viewable later on as a recording, which prevented in-session Q&A interaction with the audience.

6) Programming sessions were recorded, and were available for later viewing via the convention’s website. The quality of these recordings was pretty good, but I had to set the video playback quality to the lowest level to avoid “hiccupping”. And strangely, though I tried several things, I was never able to route the audio from these recordings through headphones, either through an audio jack connection or through a USB headphone connection (although both of these worked just fine for me in Gather Town). There was no automated captioning on anything, and no transcripts for the panels. (Members still have access to these recordings until midnight [GMT+1] on 12 April.)

7) I think that the environment design for the convention was done with a goal of cleverness, cuteness, and “real-world emulation in a video game” – and there’s something to be said for that, parts of it were rather fun. But I’m very vision, hearing, and hand-dexterity abled, so it was easy for me. I thought the environment showed a real lack of awareness of the accessibility issues which accompany such an interface for those with impaired vision, hearing, or hand/finger dexterity. Labels on person icons were quite small, and navigation was by keyboard keys. (The accessibility problems with Gather Town are well known; ACM’s Ubicomp had to apologise after using it for their convention in September 2020.)

8) I saw someone somewhere say that Gather Town costs $1 per person for 2 hours (which would be $24,000/£12,300 for 500 people for 4 days). This meant that it was so expensive that everything was set up only right before the convention started, and there was no ability to do a “shakedown cruise” and revise things based on user feedback in the days leading up to the convention. Aside from the expensive cost and the poor performance quality, the inability to do that shakedown cruise without any additional cost would seem to me to be a real deal-breaker for using Gather Town.

Based on all of these considerations, my recommendation for a virtual convention would be for the environment to be something that is mainly text and menu-based with a little bit of artistic embellishment, but with the primary emphasis on functionality and accessibility, rather than on impressive visuals or virtual-reality effects.

I “attended” the Eastercon Bid session which was done over Zoom and moderated by Vincent Docherty. There was one bid for 2022 by Phil Dyson, to be called “Reclamation“, which they expect to be in-person but with some virtual aspects for members who can’t attend. It was selected in a vote by 98% of the members at the session. They then announced their Guests of Honour: Authors Zen Cho and Mary Robinette Kowal, Artist Philip Reeve, and Fan Nicholas Whyte.

There were two bids for the 2023 Eastercon. One, for “Persistence”, was by the current chair, who is understandably wanting to put on a real convention in 2 years because their convention last year had been cancelled at the last minute due to the burgeoning pandemic, and they’d been forced to do this one (its replacement) virtually. The first bid presentation lasted about 3 minutes and amounted to “I want to put on an in-person convention, and I promise to do a good job, but I don’t have any specifics yet”.

The second presentation was a spur-of-the-moment “bid” by Alison Scott, who wanted to speak at length regarding the other bid, but was told that she was required to be an official bid to do so. Scott’s presentation was civil but quite impassioned regarding the lack of consideration shown in the planning of the current convention, saying that it called into question whether the other bid was really a good choice without first being forced to address the problems with the current convention as part of their bid planning presentation, and without being willing to commit to at least planning for a partially virtual convention, because she thinks that will be necessary. She said the convention was incredibly expensive for what it actually delivered, due to lack of planning, poor choices (some of which were strongly opposed by committee members who resigned after being overruled), and no testing or feedback.

Scott made the case that the Eastercon convention should not be a fancy show, but rather a community-building and sharing enterprise with much better communication than had been done this year, and that members should either vote for her bid (with the promise that she really would put together a well-run convention should she be selected) – or more preferably, vote to defer the awarding of the 2023 convention to next year, so that the bid(s) presented could make use of the feedback and lessons learned from this convention to really do an excellent job of planning (and that bid might very well be the bid of the current chair, if they showed a marked improvement in their planning a year from now). There was a vote of the members attending the session, and the result was 16% for the current chair’s bid, 10% for Alison Scott’s “bid”, and 69% to defer to next year the selection of the 2023 bidcom.

Farah Mendlesohn and Pat McMurray announced they would be presenting a bid for the 2024 Eastercon at next year’s convention, with team members David Cooper, Fiona Scarlett, Jude Roberts, and John Coxon. Their slideshow and the audio of their presentation are available on Dropbox.

Further information on ConFusion 2021

In spite of the issues, I really enjoyed getting the chance to interact with European fans at ConFusion 2021, and even though I won’t be able to attend in person, I’m hoping that Reclamation 2022 will have a virtual component in which I can participate.

2023 Worldcon Bid Filing Documents Online

DisCon III, the 2021 Worldcon, has now posted the filing documents from the two committees bidding for the right to hold the 2023 Worldcon, Chengdu, China and Memphis, Tennessee.

These documents are (1) an announcement of intent to bid; (2) an agreement with the proposed site’s facilities; and (3) the rules under which the Worldcon Committee will operate. 

Here are direct links:

Chengdu, Memphis Officially File 2023 Worldcon Bids

The DisCon III committee announced today that two bidders for the 2023 Worldcon filed by the deadline to appear on the mail ballot: Chengdu, China (@chengduworldcon) and Memphis, Tennessee (@MemphisIn2023).

The committee tweeted that the bid filings will be available on the DisCon III website soon. They will be talking with both bids to set the Site Selection Voting Fee and other details of the site selection process.

CHENGDU IN 2023

Proposed Site: Chengdu, China
Proposed Dates: August 16-20, 2023
Bid Leadership: He Xi, chair
Website:
English: CD-WSFC CHENGDU WorldCon in 2023
Chinese: http://www.worldconinchina.com/
Twitter: Chengduworldcon
SMOFCon 37-1/4 Questionnaire: Chengdu for 2023
Bid Filing: Chengdu in 2023

MEMPHIS IN 2023

Memphis in 2023
Memphis in 2023

Proposed Site: Memphis, TN
Proposed Dates: August 23-27, 2023
Bid Leadership: Cliff Dunn and Kate Secor
Website: Memphis in 2023
Twitter: Memphis in 2023
Facebook: Memphis in 2023
SMOFCon 37-1/4 Questionnaire: Memphis for 2023
Bid Filing: Memphis in 2023

DisCon III provides more information about 2023 Worldcon Site Selection at the link.

To vote in this election, you must be an attending or supporting member of DisCon III. When you vote, you will pay an additional amount called the Advance Supporting Membership rate, which gives you a supporting membership in the 2023 Worldcon, regardless of which site wins the election. This money goes to the winning Worldcon bid regardless of who wins or how you voted….

Taking Inventory of Future Worldcon Bids

Next year fans will choose the site of the 2023 Worldcon: Chengdu, China and Memphis, TN (USA) are currently in contention. Beyond that? An abundance of new Worldcon bids have responded to SMOFCon 37-1/4’s call for questionnaires — Israel, Los Angeles, and Orlando joining the others already in the field. You’ll find all their Q&As here.

(In addition, the seated Worldcons – DisCon III (2021) and Chicon 8 (2022) have submitted answers.)

2023

CHENGDU IN 2023

Proposed Site: Chengdu, China
Proposed Dates: August or September 2023
Bid Leadership: He Xi, chair
Website:
English: CD-WSFC CHENGDU WorldCon in 2023
Chinese: http://www.worldconinchina.com/
Twitter: Chengduworldcon
SMOFCon 37-1/4 Questionnaire: Chengdu for 2023

MEMPHIS IN 2023

Memphis in 2023
Memphis in 2023

Proposed Site: Memphis, TN
Proposed Dates: August 23-27, 2023
Bid Leadership: Cliff Dunn and Kate Secor
Website: Memphis in 2023
Twitter: Memphis in 2023
Facebook: Memphis in 2023
SMOFCon 37-1/4 Questionnaire: Memphis for 2023

2024

GLASGOW IN 2024

Proposed Site: Glasgow, Scotland
Proposed Dates: August 8-12, 2024
Bid Chair: Esther MacCallum-Stewart
Website: Glasgow in 2024
Facebook: Glasgow in 2024
SMOFCon 37-1/4 Questionnaire: Glasgow for 2024

2025

BRISBANE IN 2025

Proposed Site: Brisbane, Australia
Proposed Date: Mid-August 2025
Bid chairs: Devin Madson and Leife Shallcross

Website: Australia 2025

Twitter: Australia 2025: Brisbane bid for Worldcon (@aus2025)

SEATTLE IN 2025

Proposed Site: Seattle, WA
Proposed Date: Mid-August 2025
Bid chair: Kathy Bond
Facebook: https://www.facebook.com/Seattle2025/
Twitter: Seattle2025

SMOFCon 37-1/4 Questionnaire: Seattle for 2025

2026

JEDDICON IN 2026

Proposed Site: Jeddah, Saudi Arabia
Proposed Date: To Be Determined, 2026
Bid chair: Yasser M. Bahjatt
Facebook: JeddiCon (created for the 2022 bid)
SMOFCon 37-1/4 Questionnaire: Jeddah for 2026

LOS ANGELES IN 2026

Proposed Site: Anaheim, Long Beach, or Los Angeles, CA
Proposed Date: August 2026
Bid chair: Joyce Lloyd
Facebook:
SMOFCon 37-1/4 Questionnaire: LA for 2026

NICE, FRANCE IN 2026

Proposed Site: Nice-Côte d’Azur, France
Proposed Date: August 12-16, 2026

Bid chairs: Ugo Bellagamba, Pascale Chabrillat-Trahin
Website: Nice2023 (created for 2023 bid)

Facebook: Nice2023
SMOFCon 37-1/4 Questionnaire: Nice for 2026

ORLANDO IN 2026

Proposed Site: Orlando, FL
Proposed Date: Early to mid-August 2026

Bid chair: Adam Beaton
SMOFCon 37-1/4 Questionnaire: Orlando for 2026

2027

TEL AVIV IN 2027

Proposed Site: Tel Aviv, Israel
Proposed Date: August 2027
Bid chair: Gadi Evron

SMOFCon 37-1/4 Questionnaire: Tel Aviv for 2027


Memphis Worldcon Bidders: Won’t Run Retros If They Win; Address Diversity and Inclusion Policies

Memphis in 2023
Memphis in 2023

The Memphis in 2023 Worldcon bid chairs Kate Secor and Cliff Dunn have posted a statement about their plans for averting some of the high profile controversies that overshadowed the recently completed Worldcon: “Our Commitment to Diversity and Inclusion”. The full statement is at the link.

Given recent circumstances, now that CoNZealand has (officially) closed we feel that a well-though-out response is merited to questions asked of us over the last few days. We have chosen this format to try and respond in full; to quote a mutual friend, you can’t tweet nuance.

RETRO HUGOS. The 2023 Worldcon will have the choice to award the 1948 Retro Hugos; Memphis won’t exercise that option.

The easiest question to answer is whether or not we intend to run Retro Hugo Awards: No, we do not. While we understand that some family members very much appreciate getting Hugos for the work their parents (or grandparents) did, the reaction to the Retros has been increasingly mixed. On balance, we therefore believe it is time to move on from these, at least for the time being.

CODE OF CONDUCT. The Memphis bidders describe ways they would use their Code of Conduct as part of their answer to the question, “What do you intend to do to make marginalized people comfortable at your convention?”

Beyond communicating the Code of Conduct to staff, panelists, emcees and guests of honor, they say —

…Most importantly, for major speakers and guests (e.g., ToastPerson for the Hugos, and Guests of Honor), we intend to have a serious discussion with them well in advance of their events to ensure that they are comfortable with the Code of Conduct and that any questions are answered. We will do our best to vet any remarks which are to be delivered at major convention events in advance.

More to the point, if we cannot come to an understanding with a guest or speaker regarding the Code of Conduct, then we will not put that guest in a position where they feel they cannot comply with it. If we are sent an advance recording of non-compliant remarks, we will either edit them, or we simply won’t run the remarks.

As to “live” material –

…While we intend to be proactive (see above), we know that the odds are good that we will have to respond. So we intend to communicate the consequences for breaking the Code of Conduct as well. These may include, depending on the exact circumstances (i.e. seriousness of the breach, whether it was or seems to be premeditated, etc.), anything from a reprimand, to the premature termination of a speaking opportunity, to removal from programming and/or the convention.

PROGRAMMING. Doubtless with the “Statement of 2020 Hugo Finalists re: Worldcon Programming” and similar criticisms in mind, Secor and Dunn also say —

We intend to be as proactive and attentive as we can be regarding the makeup of panels and making sure that panelists are not “miscast” out of the blue or placed with people they know they do not get along with. We will also do our best to ensure that a broad range of topics are covered, and to work with various marginalized groups to ensure that their views are represented.


Memphis, TN (USA) and Chengdu, China are the two declared bids to host the 2023 Worldcon.

Nice in 2023 Worldcon Bid Folds

The Nice in 2023 committee has ended their bid to bring the Worldcon to France for now, with hope of renewing their efforts in the future.

After careful consideration, we have made the difficult decision to postpone our bid for hosting the 2023 World Science Fiction Convention in Nice, France.

The impacts of COVID-19 are extensive and have far reaching consequences, as various industries and sectors are affected by the aftermath of the pandemic. Our daily lives, employments and businesses are severely disrupted, and we find ourselves unable to keep the 2023 target.

This has been and still is a challenging time for everyone, and we want to thank you all for your support, open discussions, understanding and encouragement.

We’re genuinely upset and disappointed, but we fully intend to host the WSFC later in time. We will be working to finalize the details and will share more information about our plans in the coming months.

In addition to the obstacles raised by the pandemic, the Nice committee’s plan to hold the con in the city’s Acropolis Convention Center if they win had been jeopardized by the city’s newly re-elected mayor who told voters during his campaign he might tear it down as part of his vision to “continue the metamorphosis of Nice into a garden city.”

The remaining active bids for 2023 are Chengdu, China and Memphis, Tennessee, USA. The site selection vote will be held next year.

[Thanks to JJ for the story.]

Smofcon 37 Posts Worldcon, Westercon and Smofcon Bidder Questionnaires

Smofcon 37, the convention for conrunners, taking place December 6-8 in Albuquerque, NM, asked Worldcon, and Smofcon bidders, and seated Worldcon and Westercon committees to answer a questionnaire. The responses have been posted at Smofcon’s website under Fannish Inquisition.

There will also be a Q&A session at the con on December 7 – publishing these questionnaires in advance helps keep that time from being taken up with basic information. If you want to submit a question, see the information at the end of this post.

The following FAQs have been received from Bids and seated conventions:

SMOFCon Bids

Seated Worldcons

Seated NASFiC

Worldcon Bids

Seated Westercons

Seven Worldcon committees and bidders (all except Nice in 2023) cosigned a statement (which many inserted at the beginning of their questionnaires) criticizing the Smofcon 37 committee for the short response deadline, the dramatic increase in number of questions asked from last year’s form, and use of Google Docs to communicate, which cannot be accessed in China. Smofcon 37’s chair Ron Oakes responded with a lengthy justification of what happened, while the FAQ coordinator apologized.

SMOFCon 37 Response

Submitting Questions to the Fannish Inquisition: Here are the committee’s instructions:

This event is our traditional time for bids for future SMOFCon, Worldcons and NASFiCs.  Our usual highlight event, and will mostly be run as it has been in the recent past with written questions through our able moderators.  Those wishing to submit questions in advance may do so by sending email to [email protected], up to 6:30pm MST December 7, 2019 to ensure that we receive it prior to the convention.

[Update 12/07/2019: After this post was drafted last night, several more questionnaires were added to the website. The new links have been added here.]

Taking Inventory of Future Worldcon Bids

Next year fans will choose the site of the 2022 Worldcon for which Chicago is currently running unopposed. Beyond that?

Dublin 2019’s Fannish Inquisition session witnessed a changing of the guard. A Memphis in 2023 bid was revealed, and the Chengdu in 2023 bid declared it was official. The New Orleans bid for 2023 fell off the radar. Spokane in 2023 and Perth in 2025 took themselves out of the running, the latter temporarily — there’s more about them at the end of the post.

 2022

Chicago in 2022

Proposed Site: Chicago, IL
Proposed Dates: Mid-August – Labor Day Weekend, depending on venue availability.
Bid Chairs: Helen Montgomery and Dave McCarty.
Website: Chicago in 2022 Worldcon Bid
Facebook: Chicago Worldcon
Dublin 2019 questionnaire: Chicago-2022-Bidders-questionnaire

2023

Chengdu in 2023

Proposed Site: Chengdu, China
Proposed Dates: In August
Bid Leadership:

We are a non-profit organization called Galaxy Science Fiction Alliance, which mainly consists of Sichuan Science Fiction Association and Chinese Sci-fi fans. Sichuan Science Fiction Association focuses on academic researches on Science fiction and fantasy literature,films, computer games and so on

Website:
English: http://www.worldconinchina.com/index-e.html
Chinese: http://www.worldconinchina.com/
Twitter: Chengduworldcon
Dublin 2019 questionnaire: Chengdu-2023-Bidders-Questionnaire

Nice in 2023

Proposed Site: Nice, in the south of France
Proposed Dates: August 2-6, 2023
Bid Leadership: (From the website)

The board of directors is: Albert Aribaud, Alex Garcia (president), Alain Jardy, Arnaud Koëbel, Sybille Marchetto (treasurer), Thomas Menanteau and Patrick Moreau.

Website: Nice in 2023
Twitter: Worldcon in France
Facebook: Worldcon in France (English)
Dublin 2019 questionnaire: Nice-2023-Bidders-Questionnaire

Memphis in 2023

Proposed Site: Memphis, TN
Proposed Dates: August 23-27, 2023
Bid Leadership: Cliff Dunn and Kate Secor
Website: Memphis in 2023
Twitter: Memphis in 2023
Facebook: Memphis in 2023
Dublin 2019 questionnaire: Memphis-2023-Bidders-Questionnaire

2024

Glasgow in 2024

Proposed Site: Glasgow, Scotland
Proposed Dates: August 8-12, 2024
Bid Chair: Esther MacCallum-Stewart
Website: Glasgow in 2024
Facebook: Glasgow in 2024
Dublin 2019 questionnaire: Glasgow-2024-Bidders-Questionnaire

2025

Seattle in 2025

Proposed Site: Seattle, WA
Proposed Date: Mid-August 2025
Bid chair: Kathy Bond
Facebook: https://www.facebook.com/Seattle2025/
Dublin 2019 questionnaire: Seattle-2025-Bidders-Questionnaire


SPOKANE IN 2023 – CLOSED. A bid for Spokane was prepared to step into the gap left by the moribund New Orleans bid to assure there would be a North American option, but it has vacated the field in favor of Memphis.

Mike Willmoth shares the story:

I started the Spokane in 2023 Bid pre-Worldcon since it appeared that New Orleans in 2023 had fizzled. Although I was New Orleans’ Facilities Liaison once they announced, I had to resign this January after taking over the Facilities DIvision for Westercon-NASFiC in Layton, UT, after the original facilities team resigned. I had heard nothing from New Orleans and no one else seemed to as well. I had had several conversations with fans concerned about their absence and the apparent weak positions of both Chengdu and Nice. So Spokane was an
Emergency Holographic North American Bid.

After reaching out to Visit Spokane (their CVB) they confirmed that their convention center was wide open for all of August. I resolved one outstanding issue from Sasquan with the Davenport chain (non-standard attrition clause which is now standardized on Marriott’s corporate one). I then reached out to past Sasquan DHs/DDHs/AHs for support for a bid team. I then notified Colette Fozard who was
coordinating Dublin’s bid questionnaires. She sent me one to complete. I did so after arriving in Dublin, but learned that she had received one from Memphis which I was unaware of.

During the Dublin Business Meetings I had several chats with the Memphis Bid Co-Chairs and it was apparent to me that they were farther along than we were, had a slightly larger team already, etc. I notified our bid team and the consensus was that we should punt since we were only there because no other NA bid was visible. I made the final decision to pull the Spokane bid on Day 5 of Dublin, notifying Memphis and others as well as Visit Spokane. We may do another one in
the future, but for now we are on hiatus. I would have been the official bid chair if elected by the team, but we never got that far. I was just the
instigator.

So officially the Spokane in 2023 Worldcon Bid is closed because Memphis stepped up to the plate and appears to have their excretions coagulated 🙂

PERTH IN 2025 – ON HIATUS. PRK confirms, “Yes, at the Fannish
Inquisition I announced that the Perth bid was going on hiatus, and no longer
bidding for 2025. We may return in the early 20s and announce for a new year.”
[Twitter: Perth in 2025]