The winner of the 2018 Diana Jones Award for Excellence in Gaming is Actual Play.
The award is given to the person, product, company, event or any other thing that has, in the opinion of the Diana Jones committee, best demonstrated the quality of ‘excellence’ in the world of hobby-gaming in the previous year.
Actual Play is a movement within hobby games in which people record and broadcast their game sessions — particularly campaigns of tabletop roleplaying games — over the internet. Primary examples include Critical Role (a weekly show for Geek & Sundry), The Adventure Zone (a biweekly show for Maximum Fun), Maze Arcana (a biweekly D&D show featuring Satine Phoenix and Ruty Rutenberg), Acquisitions, Inc. (an irregular D&D show by Penny Arcade), the One Shot and Campaigns Podcasts on the One Shot Network (by James D’Amato and Kat Kuhl), and a variety of shows produced by Geek & Sundry.
This list could go on for pages. There are hundreds of these shows, each with a dedicated audience. Some are arguably more popular than the games their members play within them.
Actual Play shows — whether broadcast via audio, video or both — have done more to popularize roleplaying games than anything since the Satanic Panic of the 1980s, and in a far more positive way. They take RPGs out of the basement and put them on the world stage, showing a global audience exactly how much fun roleplaying games can be when played by talented people who are fully invested in their shared stories.
More than that, Actual Play can help gamers become better gamers. Game designers have long bemoaned the fact that it’s impossible to put themselves into the box to show people how to have the most fun while playing their games. Actual Play gives players of all skill levels full-bore examples of how to get the most out of their own games, presented in a format that’s easy to share and enjoy.
Actual Play puts the focus on the fun. It inspires gamers new and old to start up games of their own, or to improve the games they’re already running. Roleplaying game sessions have been described as twenty minutes of fun packed into four hours, but Actual Play demonstrates how players and game masters can become amazing and fine practitioners of this challenging and ephemeral art. They take what many of us have known in our private lives for years and make it obvious for everyone to see: gaming is perhaps the best kind of fun.
The Diana Jones Award Committee is proud to declare that Actual Play exemplifies excellence in gaming, and to award it our trophy this year.
The 2018 Award was presented at the annual Diana Jones Party, an industry-only event held at the Tin Roof in Indianapolis on August 1m, the night before the Gen Con games convention opened to the public.
Representing the Actual Play community, Satine Phoenix, Ruty Rutenberg, James D’Amato, and Ivan Van Norman accepted the Diana Jones trophy from Adrian Swartout, who had accepted the trophy on behalf of Gen Con last year.
Satine holding the Diana Jones Award! It was presented to “the genre of actual play” Amazing! #gencon #dianajonesaward pic.twitter.com/4BqkGdgJ3m
— Stefan Pokorny (@stefandwarven) August 2, 2018
Strictly speaking, it's a pyramid containing the burnt remains of the last copy of the Indiana Jones RPG–hence 'Diana Jones'.
— Diana Jones Award (@DianaJonesAward) August 3, 2018
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Not to be confused with Dianna Wynne Jones, apparently…
I was really hoping the 200 Word RPG Challenge would win this one, because I find the Actual Play movement quite dull.