2022 World Video Game Hall of Fame Finalists

Which video games will make it into the World Video Game Hall of Fame this May? Can Minesweeper clear the field? Will Dance Dance Revolution hit the beat? Can Ms. Pac-Man gobble up the competition? Is NBA Jam a slam dunk? Will Assassin’s Creed battle to the end? Or can Sid Meier’s Civilization rise above the rest?

The Strong’s World Video Game Hall of Fame in Rochester, New York, has announced the 12 finalists for induction: 

  • Assassin’s Creed
  • Candy Crush Saga
  • Dance Dance Revolution
  • The Legend of Zelda: Ocarina of Time
  • Minesweeper
  • Ms. Pac-Man
  • NBA Jam
  • PaRappa the Rapper
  • Resident Evil
  • Rogue
  • Sid Meier’s Civilization
  • Words with Friends

“This year’s 12 finalists showcase the range and depth of the video game world,” says Jon-Paul C. Dyson, director of The Strong’s International Center for the History of Electronic Games. “There are true icons like Ms. Pacman, games that changes the industry like Rogue, and smartphone games that made gamers out of hundreds of millions of people, such as Candy Crush Saga and Words with Friends.”  

Fans may vote for their favorite finalists from March 17 to March 24 as part of a “Player’s Choice” ballot at worldvideogamehalloffame.org. The three games that receive the most public votes will form one ballot and will join the other ballots submitted by members of the International Selection Advisory Committee, which is made up of journalists and scholars familiar with the history of video games and their role in society. (The public, collectively, will have the weight of one judge.) The final inductees will be announced in a virtual ceremony by The Strong museum on Thursday, May 5, at 10:30 a.m.

The World Video Game Hall of Fame recognizes electronic games that meet the following criteria: icon-status, the game is widely recognized and remembered; longevity, the game is more than a passing fad and has enjoyed popularity over time; geographical reach, the game meets the above criteria across international boundaries; and influence, the game has exerted significant influence on the design and development of other games, on other forms of entertainment, or on popular culture and society in general.

[Based on a press release.]


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