2017 World Video Game Hall of Fame Inductees

The World Video Game Hall of Fame gained four new inductees on May 4:

  • Donkey Kong: Released in 1981, Donkey Kong helped to launch the career of legendary game designer Shigeru Miyamoto and became Nintendo’s most profitable game to that point, selling an estimated 132,000 arcade cabinets. Donkey Kong also introduced the world to the plucky plumber Mario—who became the star of numerous other games and one of the most recognizable video game characters in the world. “Without Donkey Kong there would be no Super Mario Bros., a member of the inaugural class of the World Video Game Hall of Fame,” says Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic Games. “But Donkey Kong is also about much more than one character. Its overarching narrative of love and its vibrant graphics brought the game to life in a way that few other games could in the early 1980s. It captured the hearts of a generation.”
  • Halo: Combat Evolved: When Microsoft released its Xbox system in 2001, more than 50 percent of the consoles sold with the launch game Halo: Combat Evolved. The science-fiction, first-person shooter games combined an intricate storyline, memorable characters like Master Chief, and a dynamic multi-player experience. The game sold more than six million copies and inspired a number of sequels and spin-offs, as well as novels, comic books, and action figures. Says The Strong’s Associate Curator Shannon Symonds, “Until Halo’s launch, the most successful shooters required a personal computer and the precision offered by a high-quality mouse. Halo proved a console could be just as effective, if not better, than a PC. It also boasted one of the strongest multiplayer experiences of its time and created a legion of hardcore fans that refer to themselves as the ‘Halo Nation.’”
  • Pokemon Red and Green: Pokémon created a multinational cultural phenomenon when it was released on the Nintendo Game Boy in 1996 as Pocket Monsters Aka (Red) and Midori (Green). The game challenged players to collect 151 unique monsters, and Nintendo coined the ubiquitous catch-phrase, “Gotta catch ‘em all!” As of 2014, the Pokémon franchise has encompassed more than 260 million copies of its games, 21.5 billion trading cards, and numerous spinoffs including more than 800 television episodes and 17 movies. Says Symonds, “Pokémon Red and Green launched a franchise that has taken the world by storm, vaulting many of its characters, such as Pikachu, into popular, mainstream culture. Nearly two decades after its inception and with the introduction of Pokemon Go, ‘Poké-mania’ shows little sign of fading.”
  • Street Fighter II: Released by Capcom in 1991, Street Fighter II: The World Warrior helped to spark an arcade renaissance in the 1990s. The game inspired numerous sequels and an entire genre of one-on-one fighting games. Capcom sold more than 60,000 original cabinets and a staggering 140,000 cabinets and game conversion kits of the company’s “Champion Edition,” making it one of the top-selling arcade games ever. “Street Fighter II allowed for head-to-head battles between human opponents, instantly attracting spectators and generating fierce tournament play in arcades across the world,” says Jeremy Saucier, assistant director of The Strong’s International Center for the History of Electronic Games. “This communal style of game play reinvigorated the arcade industry in the 1990s and helped give birth to a generation of fighting games.”

The entire list of 2017 finalists included:

  • Pokemon Red and Green (1996)
  • Street Fighter II: The World Warrior (1991)
  • Tomb Raider (1996)
  • Donkey Kong (1981)
  • Final Fantasy VII (1997)
  • Halo: Combat Evolved (2001)
  • Microsoft Solitaire (1991)
  • Mortal Kombat (1992)
  • Myst (1993)
  • Portal (2007)
  • Resident Evil (1996)
  • Wii Sports (2006)

The World Video Game Hall of Fame at The Strong was established in 2015 to recognize individual electronic games of all types—arcade, console, computer, handheld, and mobile—that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general.

Its video games history timeline reaches back to 1940:

For the Westinghouse display at the World’s Fair, Edward U. Condon designs a computer that plays the traditional game Nim in which players try to avoid picking up the last matchstick. Tens of thousands of people play it, and the computer winds at least 90% of the games.

The Strong houses the world’s largest and most comprehensive collection of historical materials related to play and is home to the International Center for the History of Electronic Games, the National Toy Hall of Fame, the World Video Game Hall of Fame, the Brian Sutton-Smith Library and Archives of Play, the Woodbury School, and the American Journal of Play.

[Thanks to Carl Slaughter for the story.]

7 thoughts on “2017 World Video Game Hall of Fame Inductees

  1. That’s local for me. I figured I’d get to go to the Strong a few times with Sarah, but it turns out she feels that seeing a museum one time is optimal.

  2. Thanks for the post. I want to go to the Strong Museum and so does my wife.

    But the biggest display of pinball games in the world that you can play is the Pinball Museum and Hall of Fame in Las Vegas, NV. I’ve been there and multiple friends have gone on my recommendation. The number, variety, and time range of playable pinball games cannot be matched anywhere else in the world.

    At the moment they have 152 playable games. The only thing they “lack” is the most recent games produced in the last 10 years.

    Game list can be found at: http://www.pinballmuseum.org/games.php

  3. That sounds like an awesome time! I was surprised how much I enjoyed taking my kid to the place in Fayetteville called Arkadia. And I was shocked to find out that Robotron 2084 was not the game I used to have dreams about. And now I’m really shocked to discover I’ve forgotten when the actual name of the game was.

  4. If anyone makes it to the SF Bay area, another game related attraction worth checking out:

    Musee Mecanique

    The website does not do it justice. A huge collection, on Fisherman’s Wharf, ranging from 19th century coin operated amusements to 1980’s video games and all still playable.

  5. When I went to Saudi Arabia, I walked into an Internet cafe and found a room full of boys and young men playing video games. I kept hearing the computers say, “We’re in the hole.”

    When I went to South Korea, I walked into an Internet cafe and found a room full of boys and young men playing video games. I kept hearing the computers say, “We’re in the hole.”

    When I went to China, I walked into an Internet cafe and found a room full of boys and young men playing video games. I kept hearing the computers say, “We’re in the hole.”

    Can anybody tell me the name of this video game?

    Here are some other lines I heard often: “You want a piece of me boy?” “Orders, Captain?” “Where does it hurt?”

  6. @Carl Slaughter

    I’m getting a match on all the quotes except “we’re in the hole” for Star Craft: Brood War. I’ve never played past the original Star Craft, preferring Age of Empires, but the search engines are pointing strongly that way.

  7. Agreed, sounds like Starcraft, it’s still incredibly popular for tournament play in some parts of the world. I suspect Carl is misremembering “in the pipe, five by five” which the game ‘borrowed’ from Aliens.

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